<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Artificial Intelligence | More Than Code]]></title><description><![CDATA[Blog by @knownasilya about life and web development.]]></description><link>https://ilyaradchenko.com/topics/nv6cubh54y4pewaf81pqkfa6</link><generator>RSS for Node</generator><lastBuildDate>Fri, 02 Oct 2026 23:10:52 GMT</lastBuildDate><atom:link href="https://ilyaradchenko.com/topics/nv6cubh54y4pewaf81pqkfa6" rel="self" type="application/rss+xml"/><pubDate>Thu, 01 Oct 2026 00:00:00 GMT</pubDate><item><title><![CDATA[Jousting and Ashford]]></title><description><![CDATA[With the new AI workflows, code is much easier to change and create, the transition is greater then from binary to C++, because now it's descriptions of what you want, mind you, you still need to know how things work and terminology to an extent to not get yourself into a mess, but even that gap is getting smaller.

I wrote two games, one is about Jousting and the other is a small RPG. See if you enjoy them.

- [Jousting](https://knownasilya.github.io/jousting/)
- [Ashford — The Silent Bell](https://knownasilya.github.io/ashford/)]]></description><link>https://ilyaradchenko.com/notes/rhs0my8y3xvow6j5lalbjcng</link><guid isPermaLink="false">https://ilyaradchenko.com/notes/rhs0my8y3xvow6j5lalbjcng</guid><pubDate>Thu, 01 Oct 2026 00:00:00 GMT</pubDate></item></channel></rss>